robbritton wrote: ↑May 14th, 2019, 6:35 am I'm hopeful it'll happen, but I can't see it being more than updated lighting and some texture polish. The missing parade level is unlikely to appear as the dialogue probably isn't there. I'd love to see the Van Horne tunnel and Spook Central rooftop maps finally included, and I'd LOVE to see the lip sync fixed, but anything other than a quick fix up just seems unlikely - especially given that the original team isn't around to work on it.
Still, it's not like I'll not buy it again regardless, so I guess I can't complain too much!
It's been so long since I play tested the game, but I could swear some of the voices were in the parade level, but it may have just been the robot voices they were using for some levels of the alpha. However since the parade level is practically done, they may have had the voices already taped for it and just hadn't added them in for the play test. The only problem is it may have a continuity error, with the Ghostbusters 2 ending painting appearing in Ray's shop with a line referencing it, while Vigo also inhabiting the same painting back at the firehouse.
That being said, one simple thing that could be added, other than the multiplayer levels, or the parade levels, or the DLC, is VR support. Sony is still pushing the PSVR heavily, and being able to play the game from first person view like Resident Evil 7 or Skyrim would be great, and make up for the awful Ghostbusters VR previously released.