- October 21st, 2016, 10:09 pm#4883957
3d renders of the Ghostbusters, Lady Liberty, and Ecto were posted.
https://www.kickstarter.com/projects/cz ... ts/1715433
https://www.kickstarter.com/projects/cz ... ts/1715433
JayTigran liked this
JayTigran wrote:Yes, and I love that Vince Belmont is mentioned in the game lolI saw Vince at GenCon, and he's over the Moon about it. His card is so incredibly broken
Alphagaia wrote:So on schedule for a May release, I believe?Yes, so far.
Fritz wrote:God Mode? LoLJayTigran wrote:Yes, and I love that Vince Belmont is mentioned in the game lolI saw Vince at GenCon, and he's over the Moon about it. His card is so incredibly broken
I'm so pissed right now. They promised localized versions of the game and I put in over $200 to get a german one. There was never mentioned some quota that must be reached, only that if it gets funded it will get German, French, Spanish and Italian translation. Now suddenly they tell us they don't have the money for translation? Bullshit, they should have known this at the time the pledgemanager closed and give everybody the chance to pull out back then instead of waiting 7 month to tell us what they knew since that day!
Greetings ’buster,
We’re extremely pleased to report that we’ve sent all of the final art files, sculpts, and other assets needed for our factory in China to begin manufacturing GHOSTBUSTERS: THE BOARD GAME II!
However, we did run into one snag: Not enough of our backers wanted the game in Italian, French, Spanish, or German. Given the small number and how expensive it is to produce small print runs, we cannot print localized versions of GHOSTBUSTERS: THE BOARD GAME II in any of these languages at this time. We are sorry for the inconvenience.
If you ordered the game in Italian, French, Spanish, or German, you will instead receive your entire order in English so that you can still enjoy playing.
Some good news: We will be translating the rules and cards for the base game and offering them as PDFs on our website in French, Spanish, Italian and German.
For any questions, please reach out to us directly at Kickstarter@cryptozoic.com.
The Cryptozoic Team
Skyknight wrote:I think they could make all the translations first, then give all the files to their print shop at once with a note how many of which file they need. I think that would still count as one big run with the most print places as the only additional work for them would be 2-3 mouseclicks to open the different files and click on "print that many".Sadly, it does not work that way. First off, they are not printed, but pressed. (The difference is with press you always get the exact color, in better quality, and with print you will get variations and colors can be off.)
Skyknight wrote:It's not our fault that they don't know how to do simple calculations.
Skyknight wrote:Their mistake, their own loss! Simple as that!That isn't exactly what happened. This isn't a mistake, this is an unfortunate decision they had to take because there wasn't enough demand. The only part of this that is a mistake, was neglecting to include an explanation for what'd happen if they didn't reach the numbers to make the translations viable - and it might not've occurred to the powers that be that they might not get enough people to fully support it, the game as a whole underperformed on Kickstarter compared to the first instalment.
Alphagaia wrote:That's exactly why I ask the question, not just to you, but to all the people afflicted. Is this mistake worth it to doom the company?I think the company is dooming themselves in this case.
It looks like a yes, and somehow that makes me even sadder.
Kingpin wrote:... the game as a whole underperformed on Kickstarter compared to the first instalment.And why is that? Because many people lost their faith in this company after they'd seen how they handled the first game!
Alphagaia wrote:The way some people are grabbing their pitchforks and scream how their rights are violated and they should never be allowed to create games are going to far, imo.I'm not saying they shouldn't be allowed to create games anymore, they just shouldn't be allowed to use crowdfunding to do so anymore. They can still create games with their own investment and put them out fully finished. No false promises, no high expectations, just putting out a game when it's ready and it'll be what it is! And it will be either good or bad and make them a win or loss. And not a win gained through disappointing others.
Yep, and nightmare on elm street dream warriors.
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